The very first question that came to my mind was — Why? Why do I need to craft? Why put in a little time and effort to make a weapon when I can simply buy them from a Blacksmith? The basic use of crafting is to acquire equipment for a much lesser price than the stock ones you get from the Blacksmiths. After level 30, you can only acquire higher equipment through the faction Honour Agents.
Sometimes they tend to be expensive and this is where crafting plays an important part. You would possibly save a lot of gold by crafting these higher equipment instead. Crafted equipment tend to have unique, often useful, attribute bonuses attached to them. These additions are based on pure luck and the level of the equipment you wish to craft. Bonuses may vary accordingly, too. Learning to Craft.
Before you have the basic ability to craft, you must complete a certain mandatory quest at Level So, talk to Craftsman Tamasi in Sunstream and get the quest. It requires you to collect 5 Copper Blocks in order to complete the quest. Once you gather the Blocks, go back to Tamasi and complete the quest in order to get the ability to craft. The main NPC involved in the crafting process is, of course, the Craftsman. They sell Recipes and some materials you will need in order to craft the equipment you want.
Note : Recipes are bound by gender. So make sure you buy the male equipment Recipes for male armour and female equipment Recipes for female armour! Navigate to the correct category and select the equipment piece you wish to craft the newly learned Recipe.
These are in my opinion second place for your first character and are surely not a bad choice. They have the highest defense rating of all the classes which means they get hit for the least damage, meaning less potion usage. Vim are known for being one of the far better PvP classes early on but like any melee class in late game, ranged seems to always have more benefits.
Hopefully so because I'm not going over that part again. So it's time to craft and you want to make some Celestial gear. Early on crafting doesn't make much sense since you could buy the item from a vendor or get it free from Tanis Ka at higher levels, but eventually you are going to wish you had crafting. Which means you should level it as you level, otherwise accumulating the mats to improve your crafting will become near impossible to gather.
Once you get above a certain level enemies names start turning green and then grey, once they are dark green or grey they almost never drop loot for you which means you never get items. Now consider the first crafting items are dropped by level monsters, you can get yourself locked out of crafting pretty easily unless you want to make an alternate character for farming, or buy them from the Shady Vendor for 10 silver a piece.
Basically, materials come in 4 or so general types. Crafting Materials - These drop regularily off mobs and usually say "Used in crafting" They have 4 types as well, ore, yarns, cloths, and hides.
Class Materials - These drop in a rarer quantity off mobs and say the same thing as above but also "Used in making class name gear" you usually only need one of these to make a piece of gear but as space may become an issue you may want to only collect your personal factions gear. Supplemental Materials - These mats are bought from the crafting store guy but can very rarely drop from monsters.
Rare items - Some recipes will require very rare items usually aquired through quests. Although most of these are for much higher level items and currently many of there locations are unknown to me, but I may make a list later. Alright so you got a couple stacks of mats and it's time to make something out of yourself. But first you must know how to make the item. Recipes randomly drop from all monsters but at a generally low rate, but don't worry as almost all the low level crafting recipes can be bought for next to nothing from the craftsman.
Once you have a recipe right click to learn it, and then you simply press "O" and pick the ones you want to craft. There are special recipes from different places as well that can be aquired. Some drop randomly from monsters, some can be bought from different vendors like the Dreamland Vendor who walks around in Sunstream usually.
She sells Recipes for powerful charms but those charms need materials from another quest, which is aquired from beads from another quest. Also, pets have crafting as well. Learning the pet recipes seemingly require you to have a set amount of crafting skill as well the pet has to have a certain amount of aptitude which can't be increased, except with civility titles but it's only for crafting. I'll get more into the pet stats later for now we focus on the crafting aspect.
You will get a set of recipes when you get a pet to level 60 as they can now actually start crafting. The pet master will give you some start off materials as well and you simply need to gather the materials you can to match the required mats to make the material by sending the pet out to forage. Pet crafting works the same way, gather the mats, get the recipe and make the item, the only difference is pets need certain aptitudes to make certain equipment. In order to increase your crafting level you are going to have to make like 20 extra weapons anyways.
Now you may find someone willing to buy these clean weapons and they will go do the refining more then likely OR, you could refine them yourself. If you kept your special mats for your class then you should be able to refine some gear for yourself of a reasonable quality at a reasonable price.
Talismans drop off monsters at a very common rate, the only ones really worth keeping are the refinery ones and the stats you are looking for in particular so pick a couple stats and stick with it. I usually pick Attack, Defense and Evasion, but this is all personal preference and will also depend on your character. Refining is a dangerous process which will make a piece of gear better, to an extent, but at the risk of breaking it.
Boots follow the same principle but with health. However no matter how well refined these pieces become the main stats, defense never increase.
The chest armor increases the defense attribute, it's not at such a grand scale, but defense is better in my personal opinion. Considering the amount of health potions you will ingest in an 8 hour overnight grind, we'll say for this example, you are going to receive about points of damage. Weapon refinement is the other piece where refining is important. I won't go in to the math but it's of a similar philosophy. The more damage ou do the less time the monster lives and the less damage it does to you, but also the more monsters you can kill in a smaller period of a time which means more xp and loot.
Basically the common process of elimination can be used to refine gear.. Craft 10 swords or however many you can, then grab some talismans and go to the enchanter. That's the one you use. Then try and refine one of them again usually the new one since the old one probably will have imbuements, and if it works you have a new piece to work with. If not, well you still have your good piece without risking it. Imbuing works exactly the same as refining except that failing doesn't cause the piece to break so do imbuements after you are done refining something, also you can pick which stats to imbue and they require a specific talisman Don't worry though they are everywhere If the imbue fails all imbue is removed so you have to restart the imbue from scratch but that's not a huge set-back.
We'll go over a basic explanation of what I know the esper mystic can do for you and your esper. However, an esper does not level automaticaly it has to be unequipped and take to the esper mystic in the local town and upgraded for a petty fee. At which point the esper will gain a level and it's stats will increase slightly. It is important to level your esper as much as possible, although I wouldn't worry too much about the tigram, but when you get the level 15 esper from your faction quest you will want to be using that esper as much as possible.
Upgrading can also be used on a few other things such as your skysword which has a direct tie to the Espers, you can't ride a skysword without a full energy esper and as you fly the espers energy is drained. Every 30 seconds to 1 minute, the skysword will gain 5 proficiency and when it is full you can upgrade the same way you upgrade an esper.
Once it has been upgraded a certain amount of times the grade will increase, making it slightly faster. The second grade is about , and I hear the third grade is above , though this is unconfirmed. Well there is a way around that. Some items in the game can be catalyzed with espers to instantly increase proficiency. As of right now, the only place I have seen or heard of the items existing in game are from the cash shop.
Buying experience seems cheap but as long as you are maintaining your espers level it is really unneccessary. I'm at the point now where I have to go about 3 levels where the esper can't actually level at all since it's 1 level for esper for every 5 I get.
Well for one, you get experience points of some sort for doing it, unlike refinery, though it would be nice if people got better at refinery. I'm not sure what the experience points for Bloodsmelting really do but it's a nice bonus and you get titles from it so why not. You are probably caring more about what bloodsmelting actually is though, and would prefer I not prattle on about the uesless information. Bloodmselting is the method of taking a primary esper you want to make stronger, and fusing an esper you are never going to use using a specific esper medium which can be aquired from Tonni for treasures.
These treasures of course can be found doing a metaphysician quest called mystic treasure, bought from players, or crafted. I will be explaining this quest in more detail in the Events and Special Quest sections later as it is something you should always be doing. Now the purpose for Bloodsmelting one esper into another is to transfer statistics of one into another.
But it's not about what level the esper is or how great it is. This is the information I have heard thus far and what my Alliance Sirk have experimented with so it's not exactly set in stone yet. The general rule for beginner's bloodsmelting right now is as follows. Buy as many tigramsas you can for 10 silver each. Now look over the espers and sell all the ones that do not have these certain characteristics, a stat that is in orange which represents the fact that this esper has a high "growth" rate in that particularcategory.
Another important aspect is the Esper quality stat. It has 3 types,Precious, Heavenly, and Divined. When fusing the tigram into your main esper the game looks at orange quality "growth" rates and adds them to the main espers "growth" rate. For ultimate results you could look for heavenly or divined espers with orange stats but they are few and far between.
As your bloodsmelting and esper get higher up, tigrams will no longer give stats and you will need to use stronger espers, usually a faction esper. It seems to be once an esper is Divined it no longer receives benefits though as of now that may only be relative to level 75 espers, unsure for level 15 espers.
More to come as my adventure in bloodsmelting continues. Which means if you change the growth rate the stats will change as if it levelled with those rates the whole time.
This is very useful as it means levelling your esper and playing the game won't reduce the effectiveness of the esper from bloodsmelting later on when the esper is already of high quality. Pets are pretty complex creatures in this game and there are quite a few available right now, seeing as how you can theoretically hold 32 pets at once.
Although it is unlikey you are going to need that many pets at any time, I'm working with 2 main pets and one pet for Jade farming. At the most you would need 7 pets to run almost every forage and one to fight for main times and another to level for releasing which we will get into in a bit.
You get your first pet from the initial quests which I explained in the beginner's guide. It will always be a Pig or Dryadling, which I hear is determined by the hour you complete the quest.
This is just a rumor as of right now. What I do know is that the pet will be kind of randomized. Your pet will come with a specific Star Sign, which will affect it's maximum "growth" rates but luckily we can see the pets growth rates unlike with espers.
The mood will also be random and that will determine what verbal nonsense your pet will spew while you are trying to kill a boss.. The skills will also be random and this is where resetting your initial pet can be of value but is really only for the hardcore. It only takes a few minutes and will allow you to agree with the skill set your pet has. Also each pet has a seperate foraging aptitudes which will allow them to gather only certain types or materials.
There are currently only 3 ways of getting a pet, you buy them fresh from the the Pet Tamer for a small sum of g, that's small of course if you have a lot of gold bars hanging out around back your house.
The final way of getting a pet is at level 45 a repeatable quest called "Free Lunch" becomes available from Pet Tamer Tommo. Doing this quest will give you either a frog or wolf. Although you may like these new pets they have 0 aptitudes which means no foraging and are generally weaker.
When they reach level 30 you can release them for a Jade which you can use later which I will explain in the next few sections. Pet potions and Pet Food, as well as items to reduce the pet's age, or even reincarnate your pet. Tommo also has some other quests which give different rewards and uses, Mirage Spirits and Eera Herbs mostly.
He also sells Pet crafting receipes which you cannot use until your pet reaches level 60 but the materials will generally require more then one pet with different aptitudes to create. You can help increase those aptitudes for the workshop only by increasing pet civility and giving them higher ranks.
Which brings us to civility, now civility isn't based on any sepcific pet but rather it is more like your skill as a pet owner, verytime you level a pet up you gain civility, the amount is more at higher levels the lower so level 1 - level 2 may only give 1 civility but level 30 to leve 31 could give 30 civility, I'm not sure of the exact formula but if anyone knows it by all means send it to me.
So raising and releasing the free lunch pets will not only make jades for training but also civility for your main pets or crafters. Whenever you get a new pet it must be tamed which is basically saying soulbound to your character.
Only after a pet is tamed can it be equipped and used. Now to train a pet it has to be removed from being equipped, to remove it press "P" and select the pet you wish to train and select remove. The pet will now be an item in your bag, you can now train the pet with pet master by using Jades or Celebeans or any other pet improving items you may find.
This is also useful in dealing with multiple pets if you have minimal pet space. Without Cash shop items you can only carry 2 pets at a time but you can remove them from that and add to your inventory and basically stable them in stash or your bag if you want. Foraging will take a lot of inventory space so you may want to make an alternate character for banking purposes, especially if you plan on foraging mulitple types of items, There are 6 kinds of foraging.
Each foraging has a level too, level 1 foraging is for example, and each level has about 7 items which can be found. For woodworking it's 3 basic woods Pine, Birch, Redwood 3 Fruits Cherry, Pine nuts, Berries and 1 "Epic" material Poplar , the same formula seems to follow treasure finding, hunting, and mining and I'm assuming it's a standard with the rest but can't confirm yet.
Level 2 foraging is going to be all new items and no longer can gather level 1 materials. This is another thing which will heavily drain space. Belly and Age. When your pet is out foraging , when your pet is out fighting, when your pet is doing anything but resting his belly will slowly empty, as the pet gets more and more hungry it does less and less damage. Eventually the pets will refuse fighting and stow itself to rest.
Your pet also cannot forage while hungry and it drains Belly everytime it does forage which is once every mins when set to forage. Your pet ages 1 year every 15 mins and rumors say they age faster when extremely hungry, but it may be unfounded. When the pet age is maxed out the pet cannot be used and is technically dead.
The pet can be revived by training the charms that reduce age into the pet or by reincarnating the pet. I haven't had the guts to reincarnate a pet yet, as it costs 10 gold minimum, and I haven't seen any info on it yet. Bascially forms of reputation. Also the Hall fo Excellence and Honor Gems.
Provisions - As you do quests and kill enemies you wll receive provisions, generally you will sell provisions for money because it is a min source of income in the game. Sell them to a vendor or if you have time sell them on the trading realm at a reasonable price. There are always people willing to buy provisions for Honor. But there are also Super Provisions. These give an immense amount of honor for wherever they are donated.
Faction Honor - I will say right away, although you can donate to numerous factions it is beneficial to donate to your own faction so donate to whatever class you are. The rewards are generally weapons for said faction and also allow you to speak to the heralds of your faction to do Hero Scroll quests, which give Esper tomes and accessories among other things for you faction.
The only time you would donate to multiple factions would be for the Hall of excellence, but I will get into that more later.
Piety - Is basically a donation quest where you donate provisions to a monolith that will give you access to something that I am unsure of. The daily quest the monolith gives is not very good for the amount of XP you get at the cost of so many provisions. As of now, not many people donate to the monolith so it is also possible to get quite high onto the Hall of Excellence for this as well.
Romance - This is a reputation gained from doing special quests from the matchmaker, A male must lead a party with a female and talk to the matchmaker there are quite a few quests and most are pretty simple. When your romance rep is full you will be able to get married which has some beneifts like summoning your spouse with love wish and other things, I'm not married in game yet so I'm not sure, in fact very few people have gotten married on the server.
There are 25 couples or so at the most. Charity - Charity is a very interesting stat and I find it funny when people are trying to sell powerlevelling. This is a system which promotes powerlevelling by giving the charitable person points for levelling others up which can then be exchanged for items and titles. So when those people are out trying to sell you powerlevelling they really are in it for themselves, moreso even then those who do it only for the points.
On the plus side you can usually join a clan or alliance that has people willing to do powerlevelling for people for these points and are more inclined for doing it for free. I don't recommend getting powerlevelled with your first character since there is much to learn but after the first by all means.
Culture - Supposedly book quest related or something to that effect. Book quest being a quest that can only be done on realm 15 at certain times of the day. The deatils are vague and the purpose even vaguer. It seems I'm doing each section and always have one part that I still don't know what it does but I'm trying to get as much widespread knowledge available as possible.
Expertise - I have done the scroll quests which are labelled as expertise quests but after completion I still have not earned any expertise. Now I know more about expertise but not much, It is gained through Master and Disciple quests, the master gets expertise points, and the disciple gets many taichi pills, the quest is daily and repeatable. Hall of Excellence - There are many categories in the Hall of Excellence and I'm not sure what the exact conversion rate is but you get Honor Gems for being on the lists, this I know for sure.
Some titles are also available when you are on the list which is a nice perk, for example. Being the top in any of the faction reputations grants the title "Faction Herald" I'm still on the fence as to whether it would be best to be in the top of many factions vs being the top say 10 in one faction. Honor Gems are used as a form of currency for high level, high quality gear up to and including Deity gear, which is used after you Ascend. So you will want lots and lots of these.
Tons of people are always looking to buy them for a good amount if you prefer gold though, which could get you on the most wealth top and then possibly give you more honor gems, but I digress.
Also being on the very top of a list usually provides a title and buff combo. Currently they are all repeatable and most are daily. I'll go over the ones I have done but many of them are still bugged a bit as this is beta. Crisis - Daily. Level This event is done in Jadeon, before you start this quest you should take as many talisman types as you can carry. There are 10 types and you will need a random one to finish, most of the time people will trade and give away talismans to those who need them, but it's safer to bring your own.
The quest starts with Jadeon Anan, she is located south of the Local Town in the eastern corner, to auto-route open the event on your calander right exclamation mark on mini-map select the Crisis event and the NPC starter Anan will be in green which means you can click for auto-routing.
She will send you to mount yonder head over and talk to the pillar which will then ask you to kill a pillar destroyer. These guys are tough for a lower level so bring lots of health pots and be ready to use them pre-emptively, I have been killed a few times by a quick triple hit for about each at lower levels. It's ok if you die just trash the quest and start again but it can only be done until the time expires.
Then wait 5 minutes and check on the pillar, note that you must stay at mount yonder, depending on your level, you can grind but generally people duel or rest on their skysword to earn some skill while waiting. Once ready it will send you to the next pillar, which asks for Jadecore fragments, they are just around the base of the hill you are on so walk around and get them but beware the one close to the glacial yeti's they aggro and will rock your socks at lower levels.
Return with the stones to the pillar and then wait 5 minutes as part of next quest, Then go to the final pillar and start this quest. This is where a lot of new peopleget stuck or suckered into a bad deal.
You now need a talisman at random, and hopefully you brought one of each otherwise you will be like the many others in common pleading for a talisman. There is usually someone selling the talismans as well at an unreasonable pice, which you could do as well, I've done it to make some coin here and there. Once you turn in the talisman, wait 5 minutes, check on the pillar and it's back to Anan the quest starter, she'll give you 25 Taichi Pills, which is a nice boost of experience.
Fishing Competetion - Daily. This event begins with a Fishing Certificate which you earn by doing the fishing quest that goes on every hours in Sunstream. It's an easy quest from Ami, and he'll send you to go fishing at one of the sunstream lakes, there is a small chance you will get a certificate. Once you have the certificate go to the line up at and wait for the Roaming Fisherman to give the quest, then it's off to the Billows.
You have to use the Fishing Competetion bait in order to activate the quest to use these rods unlike the one with Ami, so keep that in mind. When you get there, lots of people are going to be fishing, some are even willing to portal charm there in order to be first since there are only 12 fishing rods per realm and only 5 realms so it's going to be crowded.
There is an obvious skill which some do not know that will make you a better fisherman, it's called shift-click. When you shift-click it ignores other players allowing you to click on the rods to use them instead of the players, and trust me it's going to be hard to get on those rods. Once you are on a rod it is a bit easier since you have your hand on the exact spot it spawned, and others won't be as adamant to get on the rod as it's already being used, but that doesn't mean someone won't ninja it right from under you so remain vigilant.
Most of the things you fish will be for vending for cash, but some select items serve another purpose. Halfbreaks - Return these to the Roaming Fisherman he will take as many as you catch just wait for the quest to respawn, and give you10 Taichi pills, a nice start and you may have gotten a Fishing Handbook, thisbook is something you can collect to earn a fishing title, I am unsure if the title grants benefits but it is available so you should know. Tuna and Moy Fish - Near the end of the tournament, , the Roaming Fisherman will have a quest for Silver and Gold medals, if you turn in your tuna you get silver and if you get Moy you get gold.
These medals are are collected and used for gear and are generally better then the 10 and 20 gold you would get for turning them in. Wonder Mediums - You might catch some of these and think 'Level esper mediums? That's got to be worth something' well they very well could be if the guy you turn the mediums to existed in game yet.
You could stock them but they only stack in sets of 10 and will quickly lock up your inventory. Scallops - This is the secondary part of the fishing quest where more of the work comes from, if you fish a scallop or two, you can activate a side quest from fishing. There are quite a few scallop quests and they all have different rewards, mostly 5 taichi pills and one of the handbooks for a new title, fishing, gambling, romance and a few others.
Some are also harder then others. You will need to be about to truly be able to complete most quests. I'll explain more about the scallops in the quest section as they aren't events or daily, just interesting.
Sky Dweller - This event is only available if you have a skysword, which you can get from the Wind Fairy by doing a jumping quest. It's not an easy quest no doubt but there is no fighting so learning how to do it will help in earning skyblades.
The skyblade is going to be of more use for other things though as this event is currently broken as the Sky Ranger that you are sent to is not as of yet implemented in the game. It is a beta after all. So you shouldn't do this event. At least not yet. Nation's Treasure - This is another event the Sky Dweller has and is quite possibly the most lucrative quest available that is repeatable up to 3 times. You need to get a group together and go kill 10 Celestial Vanguards in the zone appropriate to your level.
I tried soloing it but the mobs seem to regenerate health in combat faster then I can hurt them. Not sure if it's a solo attacking thing or if they just do that naturally. Anyways, kill them and go back he will give you some gold and 30 treasure pieces which sucks.
Because you need 30 inventory slots to complete the quest.. In the long term it would pay for itself since you net about 10g a run for the bracket, 3 runs a day maximum. But it is a lot of gold to drop on an investment. Astral Tales - This is a major non daily event, it happens on certain days only so check the event calendar for it, and be sure to check more then one day and come back to today, as there is a slight bug in calendar day changes right now.
Astral is going to need a group as well and starts in the area of your appropriate level from a guard, he will send you on your way to kill 7 bosses. Not all bosses need be killed but in order for them to count they need to killed in a certain order. The guard will set you in the right direction to the first boss, but they never give an exact location so once the quest starts everyone should fan out and start looking for them.
Once it is discovered group up and down the boss, the game will update and give the next area where the next boss will be in gerneral location. It is simple in description but when it comes to actually find the mobs it's going to take time, plus other groups may be hunting for the bosses as well and they respawn in different areas, which is why it's good to fan out to find them.
Astral gives a reward of experience based on the amount of the boses ou find and defeat. Killing all 7 is best, and gives a conquer title too. But if you only manage to kill a few you still get some points when you turn in. Just make sure you pick the one according to the amount you killed, don't pick one star when you killed all 7.
For more advanced players this event is repeatable while active so it may be possible to do multiple runs, I've done 2 at the most, but may have had time for a third. Break the Curse - This is yet another daily event. Basically it's a beat one boss quest, the quest scales according to your level same as many of the other quests so the mob will be in your regular zone.
When you are in the lower end of the spectrum this quest is very hard, the cursed creature will be critting you for more then a pot heals you for with buffs on, a bit exaggerated, but you get the point. Once you are closing in on the end o the zone you can easily solo the cursed creature with little damage done to you.
It's still going to take a lot of time, but it won't cost you a fortune if you really want to solo it. Preferrable to be done in a group but not impossible solo. The XP is great for the time commitment though, It's not in taichi pill format so I'm not exactly sure on a number but it seems to be about 12 or so.
Candy Collector - This quest is rough, for one, it requires 5 lollipops which are aquired only by turning in Cash shop crystals to Tonni. Clearly this is best done near the end of the timer on the buff crystals since they only have an 8 hour duration. I'm personally not a fan of quests that require items you need to pay for as it hurts the F2P mentality, but the coins which are given here can also be aquired through the Winter Battle Event, and some other places.
After the lollipops, you'll need some esper mediums which can be crafted, or traded for treasure bowls, or found but is extrememly unlikely.
Reward is Universal coins. Winter Battle - Probably the hardest event I have done so far, though to be fair it is not translated yet so that adds to the difficulty. Sign up for each round in the last 45 mins of each hour so the time will be , and the Battle will start at 00 until 45 on the hour.
Now the Fairy will give all the quests and they vary in what needs to be done. The order for me was - Monk, Lupin, Kulos. The only set of questions I could get right was the one that had a 5 and 12 covered in foreign characters in the question, the answers were option 1,2,3,4, and then 1. Summoning snowmen is quite easy, once you complete any of the above quests you get an summoning scroll and a taichi pill, simply talk to the plan coordinator for your team and he'll have 3 options.
In order to summon the captain you need Hare Essence which can be aquired from the rabbits in the north part of town, to summon Lt. Should one side beat the other by smmoning more snowman and killing the enemy general, that side will receive universal coins. Both matches I played were draws but it was seriously 1 on 1, more then likely due to the difficulty of understanding.
This quest begins in Skysong at the local town. He sends you to the myriad temple to defend a runestone, and by runestone he means the justice pillar, there are a bunch of justice towers too. Here's how it works, waves and waves of monsters that as far as I can tell cannot be killed by normal methods, they can only be killed by the towers so you must lure them to the towers and take the beating for the towers.
Good if mulitple large mobs are attacking the pillar. They can be repaired for 10 Dragon essence so be sure to save them for this, near the end once the basilisks come you can abnadon towers and go for spirit power but until then keep your towers operational. Return afterwards and turn in the quest and he will give you a charm. Use the charm to start the quest.
0コメント