Ahrimans prophecy where is whiskey jack




















Read it, and it says that Thais is to the north. Head north, and into Thais. The first house along the bottom row is the orphanage. The woman in a blue dress and white apron says that you can bring any kids her way for a reward.

I assume she means. A sealed barrel is in the kitchen. The orphans inside want you to take them with you, despite that request being against the rules the sign between the clock and stove. The orphan children will slowly follow you, as if they want you to take them with you. Head back outside. The woman wondering outside the orphanage explains that the lower class people live in the south part of Thais, while the upperclassmen people live in the northern part.

To the west along the same row of buildings is the local pub. In front of the pub is a woman wondering around, who wants to be a famous warrior someday, like Eliza Stoneheart. Walk inside the pub. A treasure hunter is in the northeast corner of the bar and mentions that he is looking for the legendary Glass Key, which he says is in Wyrmwood Forest.

A man with a dark brown robe though he looks like his robe is a dark green on screen, his robe is dark brown from his picture has deadly poison for sale. The chef is working in the kitchen, cooking up the meals. Interesting… A sealed vat is to her right.

Remember the poison merchant, who will come in handy later on. Go back outside and go east to the far door. Rita, the woman in a blue dress and apron, runs the place. Go north to the next row of houses. The library has some interesting reading. Upstairs are the beds. Oddly enough, the people there sleep in the bed for the duration of the entire game. Go back outside and go east to the next house. Inside is a man who will rent you one of his three houses.

Your rented room is among the row of buildings to the north. Your rental agreement will never expire, so come here and rest as often as you want for free. When you walk inside of your place, you find a chest with gold pennies in it!

Free house! Woo hoo! Sleep, save, and go back outside. The left group of buildings has two residences and a locked shop. The residence on the. She says that there are some tasty mushrooms growing in. Northern Pass. A part of a recipe is in the cookbook bookshelf. The right group of buildings has two shops and a locked door.

The shop on the left sells items and supplies. The one on the right sells weapons and armor. Refer to Part 3 of this strategy guide for lists of what every shop sells, stats for each item, and what each item does. Go north, between the small corridor. A child playing nearby says that she likes to play in the water. A bit north of the pond stands some guards, who guard the entrance of the palace. Ignore them for now , and instead go west. Talk to them. Now, go all the way south to the fountain , and go inside the house to the left the one on the right is locked.

Inside is a big house. The maid in the entry room says that the master is away, and to come back later. A servant is scurrying about, setting the table. Nothing else of interest there, so head back to the entry room go around the grandfather clock, then north to the fireplace, then west to the library. Lots of stuff to read here. Upstairs are where the bedrooms for everybody in the whole house.

The bedroom in the lower left-hand corner has a locked treasure chest in it. The room in the upper left-hand corner has a missing wall on the west side. The bedroom in the upper right-hand corner had an empty treasure chest somebody beat you to the contents!

Nothing else of interest here, so explore to your satisfaction, and leave the house. This is the Collegium of War and Magick. Master Gerrith is the man just west of the entrance. Walk back to your rented house. In the morning, save, and go back to Master Gerrith. Go through the sequence where your three years of training are reduced to a few seconds. You or at least I did gain five classes.

I was at class 14 when I went through the training and 19 when it was finished. Of course, you and Devin volunteer to go and rescue the princess.

Rescuing a princess could have some good cash rewards! Be sure to use up all of her mana before sleeping! Spellbook has six spells. After Talia learns all six, she discards it, and you can give her a more useful shield. Go inside the cave, navigate to the end, and make your way east to the next screen. Take the first ladder down, and follow the path to the bottom of the mountain.

You might remember the cave, which had an Oak Staff in it. Lord Zorom is just to the east, so save. Confront him. A dark priest is trying to. When Alicia refuses, Devin steps in, and threatens to take Alicia back by force. Zorom, enraged, challenges your party. Try to last that long. Zorom casts lots of Fireball spells.

No matter how hard I try, Talia always dies in this battle. Devin, however, with the Fire Amulet, can withstand the Fireball spells and. He should survive the battle. When you defeat Zorom, he and the dark priest will retreat into the nearby cave not sure how they escape a dead end cave, but anyway. The King and Queen will thank you, as will Alicia, who says she owes you a favor. No monetary reward?! This was about doing the right thing, and not for any reward! Devin will walk off to the Collegium to practice.

Interestingly enough, the Cassia Leaf will change your health to five, even if it was higher than that before. Talia will have a strange dream. Common sense wins! Threaten to take him to the authorities, and Jack will plead for mercy.

The meager reward is not worth the potential treasure that he can unlock remember the sealed vats and locked chests? He can open them! Go back to Devenshire and Elden, looking for sealed vats and locked chests. Jack can always open the sealed vats, but the locked chests can give him problems. Whenever you can beat them without any problems, then move on to stronger monsters — the wolves in Thais. The grey wolves are easier than the orange ones, but both can take a beating.

Remember to head back to Devenshire and pick up the Mysterious Scroll, as well as claiming the locked treasure and sealed goodies that were unavailable before. Ready for the next part of the game? How about a haunted village, full of ghosts? Chapter 6: Haunted. Head back into Thais, and go to the northern part of town. Hiding in the trees is Henry. He was also kidnapped when he was younger even more than he is now from his mother.

Sir Tevid is back home his house is left of the fountain. Pellad is outside, just southeast of the fountain. Now leave Thais. Head southwest, then east at the intersection. South is Thais Dock. Useful should you come across an opportunity to ride in a boat like the ferry that goes to and from Elden and Devenshire Port.

You can also come back here from Devenshire. Go back west to the intersection. Go south, then east, and south some more. Two grey wolves and an orange wolf are west of this man.

Go south, to the bottom of the screen. Another grey wolf lives around here. Go west, then north. The sign is overgrown with foliage and cannot be read. It marks the entrance of the haunted village by name, if it had one. A good enough name for it. Go north into the haunted village.

A lot. Forest Spiders are quick, and make a beeline straight for you. West of here is a Light Sprite what are they gonna do, sprinkle you with fairy dust until you sneeze? Well, they do like to sprinkle you with fairy dust. Grin and bear it. They also like to dance around, making them difficult to hit. Go north, across both bridges, and up the stairs. Go inside the first house and explore.

A barrel with a Cassia Leaf is in the back of the house. Go north, to the next house. He seems to be a ghost. Nothing much to this village, except for the ghostly inhabitants.

Go east, past the houses. A cave is to the north. Go inside. Take the stairs up, and onto the first platform. Another Forest Spider is here, ready to bite you. Take the stairs to the right, battle the Light Sprite, and search the crevice for two rubies! Take the left stairs they go up a long way , and keep going up the left stairs. Search the crevice for an Iron Staff for Talia. Battle the Light Sprite guarding it and head back.

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Show more Page. Download now Page. Hope you enjoy playing this wonderful game as much as I have. Game Controls You move with arrow keys on the keyboard. Not all items are available in the Battle Menu, namely restorative items. Attacking Monsters Monsters are not ever in towns, so you are safe. Also, if you find yourself between two obstacles with a space in between, know that you cannot get attacked from either side only from behind and front.

This happens when the monster wants to go somewhere else, but your attacks keep it in one spot. A third icon may appear on the selected character. A short introduction talks about the character you are playing, Talia. There is the Hungry Boar Tavern. Nothing there but some blacksmiths busy working and creating a lot of noise. The best way to get money is to defeat monsters, then inspect the corpses. It might be a good idea to level up until Talia is class four or five.

The treasure chest contains a Practice Sword. Rest at the Inn as necessary. Neither the Wild Boars nor the Raccoons give you very much cash. Cross the bridge, the go north, between the edge of the trees and the edge of the ground. The dog takes a beating, but goes down easy. The residence on the ground floor has a man inside, but nothing of interest. She says that there are some tasty mushrooms growing in Northern Pass. The Spellbook has six spells.

A dark priest is trying to forcefully marry Alicia and Zorom. Read more. Figure Updating References Updating Download PDF - Page - Related documents. Notice The VAT guide. Cut along the outer border and affix this label to your sealed envelope to ident VAT rates Vat Inclusive. South Af Characterization and applications of auto-locked vacuum-sealed diode lasers for Secure first-price sealed-bid auction scheme.

European VAT refund guide How VAT works. Magic, I suppose. Read your Journal for a list of current tasks, and when you want to know what to do next. The tasks here are vague, so keep track of the specifics yourself or read my guide! Next, the Equipment Menu sword icon. This menu operates the same way as the Item Menu, but a little differently.

You must choose which type of equipment you want to work with. The sword represents weapons, shields shields, armor armor, hat helmets, necklace Trinkets. When you select an item, a description is given, and you can equip that item on that character. Pretty easy. The Skill Menu works similarly. She can cast restorative spells only from this menu, one spell at a time. He learns them as he advances in classes. They increase his attack power, and he deals more damage at a cost of mana.

Bread and open up locked chests. The available shapes will be here, and he can shapeshift into any one of them he has to turn back into his own self before he can shapeshift into something else. Fredrick can also learn shapes if somebody were to teach him. Neither does Hadaan the dwarven mercenary.

Highlight the question mark on the main menu for a brief tutorial, as well as a small bit of self-advertising. However, I try to explain what every item does, although most are quite easy e.

Select the slot to save in, confirm. When you talk to a merchant, you are sometimes presented with a choice of what kind of merchandise you want. Be sure to check out everything. Final Fantasy Tactics also uses this same method of modifying the number.

When purchasing items, a description is given for anything highlighted at the top. Also, a thin spinning star indicates that the item is not stronger; a fat star is an upgrade. A dot indicates that everybody can equip it applies mainly to Trinkets. Use this system to determine whether or not the item is an upgrade. Buy as many as you want. All merchants will always have the same selection all the time, with only one exception.

An exotic fruit seller eventually gets a new shipment of a new fruit. Not all restorative items have the same value. For example, Bread costs 5 gold and restores 5 HP, but Aloe Leaves costs 18 gold each and only restores 15 health. Why, then, buy Aloe Leaves when Bread has a better value? In general, items that restore health are cheaper than items that restore the same amount of mana. Overall, a good-valued restorative item is Fish. It restores 50 health and 10 mana at a cost of 25 gold.

Nice, but useful only in the earlier levels! The secret, then, is to fight lots of monsters in a short period of time. Doing this requires that you know a little about how the game works. First, there are no more than four monsters in any screen the screen concept is sort of the same as in the Zelda series.

With this unlimited number of monsters, training is then a matter of patience how long are you willing to play the game to train your characters as opposed to furthering it. Occasionally, you may notice a brief lapse in the game while traveling.

This is a good way to train your characters — killing a monster, resetting it, then killing it again. Another way to train is to wonder around the maps killing everything you see. This is how I typically train my characters. If, however, you find that you kill everything in one shot, and grow bored, move on to stronger monsters.

As for magic, your ability to cast magic is measured in MP again, the generic term for your magic casting ability or Mana. Let me know if anything confuses you! Begin a new game, and go through the introductory animation, which explains part of the storyline. You begin the actual game inside of your house, in bed.

A short introduction talks about the character you are playing, Talia. Go through the Tutorial for an overview of basic game controls. After that, you gain control of your character. You can sleep in your bed anytime you need a rest for free most of the time, you sleep at an Inn for a fee. Talk to your grandmother in the next room. But first, she also wants you to go over to Farmer Gubbins and fill up a milk pail with milk.

She hands you the milk pail and sends you on the way. You also need your Journal, in which you keep track of various tasks that you are doing. Look at the portrait to the left of your bedroom door for a painting of your mother. Search the left half of the bookshelf for some information on basic game controls. Your Journal is on the right half of the bookshelf. Outside is the town of Elden. Take note of the garden to the left of your house.

Pick up the carrot and ignore the other vegetables I assume that the white vegetables are turnips rather than white carrots. Go down the stairs, and go to the west. There is the Hungry Boar Tavern.

Not much interest for a 13 year-old girl, right? The woman in a pink dress and apron is Geneva. The man in a blue shirt and leather apron is Alden, who really likes meat pies. The older woman in a yellow dress is Gretchen. Her husband is sitting across from her, wearing a green jacket. The bard playing music is Rertwoth. The man in a red vest walking around is Derk, who is waiting for Kenia.

The man behind the counter is the barkeeper, Renald. The only door here is on the middle right part of the room, but is locked. Go back outside, and go west. The black-haired boy with a yellow shirt is Devy. He misses his friend Ralphie. Both of them usually chase the chickens around. Just to the north, on a ledge, are two houses.

The first from the left is empty. Go back down and go west. Cross it, and go northeast. Instead, go north, then northeast. Across another bridge is a little girl in a white dress — Tamma. Climb the stairs and read the sign.

It says that the graveyard is to the south, and the Smithery is to the east. Go north to the well, and then go all the way west past the shed. Follow it southwest, then south. Just a little southeast of Whisky Jack is a chest with two pennies. How does he sleep with both eyes open? Go back to the shed, and walk along the left side of it going north. Go back south to the shed. Examine the yellow vats they look more like pots to me and the barrels for some treasure.

Open the chest for more treasure. Go back outside, and go west a bit. Unfortunately, his quill broke, and he needs a new one. Sounds like another side quest! Be on the lookout for it. Also, be sure to examine any bookshelves, vats, pots, barrels, or chests you come across.

The bookcase next to Herbert tells you of some basic game controls outside of town. Outside, near the well, is a girl in a red and white dress. This is Lidia Perry, the girl that your Genna was telling you gives you a hard time and to ignore her. His mom, Georgia, is taking care of him. She says that Ralphie was playing outside in the rain, again, and got sick. The house in the very northeast corner of Elden is the shop, which is run by Reeda. Reeda will sell you bread and some equipment. Her prices are quite reasonable, but her inventory is quite limited.

Nothing there but some blacksmiths busy working and creating a lot of noise. The kid with green hair and a yellow vest is Jered. The kid with blue hair and a grey vest is Devin. Devin is a lot nicer than the other blacksmiths, and is even willing to joke with you. The man in a leather vest banging on a piece of metal is Barbar, the head blacksmith. Come back when you acquire the ability to unseal sealed barrels and vats. The purple feather usually ends up on the bottom part of Elden, although it has also landed near the well where Lidia is playing.

The best way to get money is to defeat monsters, then inspect the corpses. Be sure to save before venturing out into the unknown in this case, anywhere outside of Elden. You can kill the Dragonfly in one shot. Cross the bridge. Head north, then northwest. Follow it, and talk to Farmer Gubbins. A Green Snake is west of here, but ignore it. It can kill you in one shot! Examine her, and Talia will pull the carrot that she took from her garden and offer it to Bessy.

The cow, who loves carrots, eagerly follows you. Be sure that you have the carrot when examining Bessy. Farmer Gubbins will fill your milk pail with milk, and send you off. Then, go north a whole lot, all the way to the top of the map. Then go west. A Dragonfly lives here. Go south, and save whenever you come to the river. Follow the river, being wary of the Green Snake that lives on the bridge.

Since he can kill you in one shot, you might have to restart your game a few times before you make it across which is why I told you to save when I did. Once you finally make it across the bridge, save unless you want to go through all of that trouble again. Another Green Snake lives on the other side of the bridge, along with a Dragonfly to the south. Well, you gotta trespass, so go inside of the cave. Annoyed, Avrail will ask you what you want.

She tells you to look into the pool of water. When you do, a sequence will follow. Raising a great evil entity to conquer the earth from the dead? Head outside and save. Head back home, and talk to your grandmother. She tells you to go over to the Smithery and ask Barbar for an apprentice. Nobody there volunteers, except for Devin.

He sees the importance of escorting a lady through a tough area and agrees to come with you. Go back home and talk to your grandmother. Equip the Good Luck Charm on Talia the only one who can wear it and head over to the tavern. Talk to Renald, and ask him about how business is going. Go over to Whiskey Jack, and search his body. The only chest is north of Elden.

From the exit, head north. Again, cross the bridge. Immediately head west, all the way to the river. Then go south. Next to the waterfall is a chest with three gold pennies a loaf of bread. Kill the dragonflies you come across, and tackle the Green Snakes. Devin can sometimes kill them in one shot! Collect the loot dragonflies often drop bread, which helps heal the damage you may receive.

Then, head back to town. Rest, save, and pick up some supplies. Make sure that you have enough fare for the ferry 26 gold pennies before heading to the mainland the dock is south of Elden: go south, then west, cross the bridge, kill the Dragonfly, and then south.

A sign is right there to direct you in case you get lost. Nine times out of ten, following a dirt path will get you eventually to where you need to go. In this case, you can follow the dirt path from Elden to the docks without a problem. It might be a good idea to level up until Talia is class four or five. The man next to the corral offers to take you to Thais for 50 gold. At least the first time. After getting there on foot, you can revisit the towns and cities via Mule Express for a small fee.

The sign to the left will give you general directions to cities and points of interest. Thais, it says, is to the northwest. Devenshire, the nearby city, is north. However, it still gives me a small thrill to pretend to play anyway. The women in bonnets can give you lore about the city and its history, as well as helpful information about Thais and getting there. Not very nice. Back outside, head over to the house to the north. Another goodwife is wondering outside. Come back and talk to him should you become an apprentice magic user.

The treasure chest contains a Practice Sword. Examine the bookcase for a conspiracy on fishing. Read the note on the table for information on digging up graves. Back outside, head back down to the bottom part of the city crossing the tiny bridge along the way. Maybe you can use the help of a thief? Head back outside, and climb the stairs to the left. You can sleep here for 15 gold. Examine the vat inside for an Aloe Leaf. A chest between two beds contains an Oak Shield.

Between the vat and the nearby table is the dinner menu on the wall. Interestingly enough, the fare to ride the ferry from Elden to here is 26 pennies.

Wonder if that means anything…. Cross the tiny bridge, and the item shop is right there with a jug or something like that above the door. I suppose she likes being a kid. Exit the town, and save. Make sure that Talia is the party leader, and go attack the Raccoon near the mule corral. Talia will attack, then the Raccoon will attack Devin receives the damage. Attack with Devin and back up. Heal as necessary with Bread, and repeat the process.

Rest at the Inn as necessary. When that happens, start attacking the Wild Boars. Use the meat only when you need it use Bread for any minor healing and keep fighting. Keep making trips back to town, restocking up on supplies, sleeping at the Inn as necessary, and slowly upgrading your equipment.

Neither the Wild Boars nor the Raccoons give you very much cash. Upgrading your equipment will be a slow process, because neither the Wild Boars nor the Raccoons give you much money.

You can, however, sell the muttons whenever the Wild Boars no longer pose any threat for some extra cash. Just keep some for yourself. You might start stocking up on Aloe Leaves, as well.

The Doublet is better than the Leather Armor, whenever you can afford it. You should reach class 8 whenever you can fight the wild animals here without any problem.

At that point, you should probably move on. The next step is getting to Thais remember? It is a long journey, but you can do it! Fighting Wild Boars and Raccoons for money takes a long time to accumulate any wealth. A much better place to rack up loot is ahead. From the entrance of Devenshire, head south to the sign, then west, then northwest.

Instead, head northeast, around the groove of trees. Follow the path, and you come across a group of barrels. Check them for a Cassia Leaf. Head back to the bridge, and cross it. A Raccoon guards the sign, which tells you the general direction of several points of interests. The fishery is to the south. Head there first. Instead, go southeast.

Cross the bridge, the go north, between the edge of the trees and the edge of the ground. Neat, huh? Go northeast, kill the Raccoon, and search the barrels for a dried fish. Then, go south to the chest. Open it for a Mercenary Sword. Go west until you get to the river. Go north, up a tiny path between the edge of the trees and the riverbank.

Head back to the upper level and take the stairs down. Cross the bridge, and keep a lookout for Purple Snakes. These are poisonous, unlike their green cousins in Elden. It seems as if he was attacked by monsters while fishing at his favorite spot. Sounds like a sidequest! Head back north, to the sign guarded by the Raccoon. Head northwest, then north. Then go east, climb the stairs, and go west. Go north, cross the bridge, and keep going north. Instead, head back south to the bridge and go east.

Follow the river to the next screen. Keep going east, then north at the next bridge. Save, and enter the cave. These are great monsters for giving you lots of gold, and enough Bat Meat yuck!

Just beyond the pair of bats is another bat guarding a chest with 10 pennies in it. Follow the path around the bend, and save before getting near the grey dog. When you get near, the dog attacks.

Go back and do so. You should now be able to fight the dog. The dog takes a beating, but goes down easy. Head back outside, and back to the bridge. Head east, past the small field, then north to the waterfall. The chest to the west the one you saw just before has two Marsh Teas. Head back to the lower level. South is a large field with a couple of purple snakes. Head back to the sign guarded by a Raccoon and go west, then north, then west.

Southwest of it is a swampy area with a Cassia Leaf in the only barrel guarded by two more Purple Snakes. Head back to where the first Purple Snake was, and follow the dirt path to the entrance of another cave. This leads to Thais. The cave is infested with Red Bats, two of which hover near the entrance. Like I mentioned earlier, these beasts drop lots of cash, and enough Bat Meat to keep you going. Go a little northwest, and then head west. A chest to the northwest has 56 gold pennies in it.

One of the chests is locked, but the other has a Fire Amulet in it. Remember the location of these locked chests should you recruit the help of a thief. Head back to the entrance of the cave the pair of Red Bats should be back and go north. Cross the bridge, kill the two bats, and climb the stairs to exit. Thais is just ahead. These guys are easy to kill, and give you twice the experience that the bats do. Since they give you more experience, and are easier to kill, they are quite ideal for leveling up.

On top of the level to the north is a locked chest guarded by a Gryphon. These guys take a beating, are fast, and like to fly around. The sign at the left edge of the screen says that Thais is to the west. Instead, explore the lower levels of this half of the mountain pass.

You should come across a Gryphon on the bottom level, as well as an Oak Staff in the chest inside of the cave. Head back to the third floor the one with the sign and go west. Take the first ladder before the bridge for a battle with a Lizard and a loaf of bread. Head back to the top and cross the bridge.

This area is pretty simple, and hard to get lost. Take all ladders, check for chests, and check all vats. The cave is small, so follow it to the end. A set of stairs takes you to the ground level. A hermit in a blue garb is there, guarding the exit.

However, he gives you as much experience of a Gryphon or a Lizard. Head west until you come across a sign. Read it, and it says that Thais is to the north. Head north, and into Thais. The first house along the bottom row is the orphanage. The woman in a blue dress and white apron says that you can bring any kids her way for a reward.

A sealed barrel is in the kitchen. The orphans inside want you to take them with you, despite that request being against the rules the sign between the clock and stove. The orphan children will slowly follow you, as if they want you to take them with you. Head back outside. The woman wondering outside the orphanage explains that the lower class people live in the south part of Thais, while the upperclassmen people live in the northern part. To the west along the same row of buildings is the local pub.

In front of the pub is a woman wondering around, who wants to be a famous warrior someday, like Eliza Stoneheart. Walk inside the pub. A treasure hunter is in the northeast corner of the bar and mentions that he is looking for the legendary Glass Key, which he says is in Wyrmwood Forest. A man with a dark brown robe though he looks like his robe is a dark green on screen, his robe is dark brown from his picture has deadly poison for sale.

The chef is working in the kitchen, cooking up the meals. Interesting… A sealed vat is to her right. Remember the poison merchant, who will come in handy later on. Go back outside and go east to the far door. Rita, the woman in a blue dress and apron, runs the place. Go north to the next row of houses. The library has some interesting reading.

Upstairs are the beds. Oddly enough, the people there sleep in the bed for the duration of the entire game. Go back outside and go east to the next house. Inside is a man who will rent you one of his three houses. Your rented room is among the row of buildings to the north. Your rental agreement will never expire, so come here and rest as often as you want for free. When you walk inside of your place, you find a chest with gold pennies in it!

Free house! Woo hoo! Sleep, save, and go back outside. The left group of buildings has two residences and a locked shop. The residence on the ground floor has a man inside, but nothing of interest. She says that there are some tasty mushrooms growing in Northern Pass. A part of a recipe is in the cookbook bookshelf. The right group of buildings has two shops and a locked door. The shop on the left sells items and supplies.

The one on the right sells weapons and armor. Refer to Part 3 of this strategy guide for lists of what every shop sells, stats for each item, and what each item does. Go north, between the small corridor. A child playing nearby says that she likes to play in the water. A bit north of the pond stands some guards, who guard the entrance of the palace. Ignore them for now , and instead go west. Talk to them. Now, go all the way south to the fountain , and go inside the house to the left the one on the right is locked.

Inside is a big house. The maid in the entry room says that the master is away, and to come back later. A servant is scurrying about, setting the table. Nothing else of interest there, so head back to the entry room go around the grandfather clock, then north to the fireplace, then west to the library.

Lots of stuff to read here. At the next fork, go southwest, then west over the long bridge. Cross the small bridge, then head immediately north to the large graveyard. Take the southeast fork in the road, then cross the long bridge to the southeast of the tree. Bear southwest, then slice open the barrel to the left of the tree. When you pass between the tree and the bush, head immediately south.

Cross the long bridge southwest of the bush. After you cross the bridge, head northwest. Slice open the barrel next to the bush. When the road turns east, you need to go west away from the road. Bear northwest, then bear northeast when you can go no further do not take any of the narrow paths.

Eventually, you'll see a barrel to the right of a tree. Slice it open for one of the Auquifolium. From the entrance to Candar, follow the road. You'll cross a bridge to the south, then one to the west. Leave the road and bear northeast. Eventually you'll reach a barrel; slice it open to get one of the Auquifolium. Return to the road and continue south. When you cross a bridge to the south, turn east and leave the road.

Go east in as straight a line as possible; you'll reach a barrel amid a cluster of bushes. Slice it open to get the Charm Necklace. Then you can give the constable sufficient evidence for his investigation. Once you have the ship, take him home to Tar Vedron. He lives in the house with an open door in the northeast part of the city. To get the skeleton's treasure, go to the oasis immediately to the south after you enter Tar Vedron Desert from the world map. Dig at the base of the southeasternmost palm tree.

From the road in Tar Vedron Desert, head south to the right of the steps leading into the oasis. Bear south, then climb the steps to the northwest. Head immediately west and cross the bridge. Bear northwest for a really long time until you see some steps to the west leading to an oasis. Climb down them, then cross the bridge to the southwest. Bear north and enter the cave north of the pools of water.

The hermit lady will offer to buy your salamander skins for 50 gp each. After you sell her 12 skins, talk to her again, and she'll offer you a Salamander Armor. You can buy as many as you want, but you will only get one at a time, no matter how many skins you sell because the skin number resets. Therefore, the pattern is sell 12 skins, buy 1 armor, sell 12 skins, buy 1 armor, and so on.

Head southwest, then bear west until you see some steps leading up. Climb them, then bear west. Enter the cave between the two stone columns. Climb down the three sets of stairs, heading south. Follow the path as it curves around, then leave the room to the east.

Head east and climb the stairs up to the first platform. Cross the bridge to the east, then climb the stairs up to the next platform. Bear northwest and cross the bridge. Leave this room through the opening to the left of the stalagmite. Take the western fork, then bear north. Cross the bridge to the east, then bear northeast.

Continue on this path until you leave the room to the east. Climb the second the center mountain until you see a shiny metal bridge to the east. Cross it, then cross the next bridge to the east to enter the dragon village. In the dragon village, cross the bridge to the northeast and enter the cave between the two statues.

Talk to the dragon king, Lehvus. Leave his cave and cross the bridge to the south. Enter the cave on the left and talk to the dragon historian. Return to the dragon king's cave and battle Lehvus for the Fire Relic. Note: There is quite a bit of treasure in these caves, but this is the most direct route to Lehvus. If you want to explore, be sure to search all skeletons for treasure. Obtain the Fire Relic. Read the sign on the wall outside the inn in Animalville. Talk to the mayor of Animalville.

On the world map, sail to the northern side of the elven continent. Sail southward down the river and press the action key to enter the cave at its end. Go north, then skirt the platform to the northwest. Bear northwest, then climb the platform. Head northeast and cross the rope bridge to the north.

Descend the platform to the east, then head east. Climb the platform to the southeast, then cross the bridge to the east. Descend the platform to the south.

Skirt the platform, bearing north and east. Go southwest between the platforms and climb down the stairs to the south. Climb the stairs, then climb the platform to the north. Climb down the stairs to the northeast. Climb down the stairs to the south. From the cave entrance, head northeast, noting the stalagmites to the north.

Cross the bridge and bear south, leaving the room to the south. Read the blue stone block, then pull the lever. Leave the cave. Return to the place where the stalagmites were. They have now retracted into the ground, so head north. Kill the naga, then get the trident.

Leave the room. Return to the room with the block and stick the trident into it. This will summon Secubus, the Water Relic boss. When she asks you for a sacrifice, you can choose Jack or any other party member. If you choose Jack, you won't have to fight her for the relic, but she'll eat him and you'll lose him as a playable character. If you choose anyone else, Devin will stop the sacrifice and you'll have to fight.

Note: There's quite a bit of treasure in these caves, but this is the most direct path to Secubus. Talk to everyone in town and read all notes. Then head to the castle. Talk to everyone and read all notes there. Return to town; night will fall.

Talk to the elf on the far left and accept the quest. Leave the house and go to the library, the building directly to the south. Enter and pick up the blue book lying on the floor in a pool of moonlight.



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